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Esports: India's performance at CWG and Asian Games signs of change, know the future of esports
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Esports: India’s performance at CWG and Asian Games signs of change, know the future of esports


Future Of Esports: The country has changed a lot in the last decade. During this, changes have also been seen in different areas. Especially, there has been a big change in the esports sector. Although it started in the late 2000s, but it was not seen on a large scale at that time. At that time, it was occasionally seen during college festivals or local tournaments. However, a lot has changed with the changing times, now Esports has become an industry of about Rs 250 crore. Not only this, but more than 6 lakh players are showing their interest in it. Although this statistic tells a lot, but people who do not understand Esports very well will have to give a different example to explain them. However, the best example of this is the Commonwealth Esports Championships. Apart from this, India has participation in many esports events in Asian Games 2022.

India among 18 early members of Esports Events

Actually, this is not the first time that India is participating in an esports event in the Asian Games, the last time it was organized in the year 2018. India was also involved in this event held in Jakarta. Not only that, he was one of the 18 early members of Esports Events. India’s Teerth Mehta was successful in winning the bronze medal, but this time the expectations will be more on Bharti as it is being included as an officially recognized sport. Indian players will take part in 5 different prestigious continental tournaments. This includes FIFA 22, Street Fighter V, Hearthstone, League of Legends and DOTA 2.

The Virtual Olympic Series was organized in the year 2020

At the same time, apart from the Asian Games, esports was included as a pilot event in the Commonwealth Games this year, in which Indian players took part in DOTA 2 and Rocket League. It is worth noting that earlier the International Olympic Committee organized the Virtual Olympic Series (Esports Tournament) before the Tokyo Olympics 2020. Apart from this, Esports was included in OCA Events from the year 2007.

Apart from India, esports is recognized as a regular sport in 46 countries.

Apart from India, about 46 countries like Korea, Thailand, Finland, Italy, Brazil, Nepal, Indonesia, Turkmenistan, Macedonia, Sri Lanka, Pakistan, South Africa, Serbia, Uzbekistan, Kazakhstan, Malaysia, Vietnam and Georgia have adopted Esports as a regular sport. has been recognized. There is no doubt that Indian esports players are showing their flair in world-recognized tournaments, which is enough to explain the change in India. Actually, Esports gaming is no less in comparison to traditional sports, but a lot of change is yet to happen in this area.

Over 500 million Esports fans in 152 countries

However, in the last few years, there has been a great enthusiasm among the people towards this game. Statistics show that over 500 million Esports fans in 152 countries watch various tournaments online through several different streaming platforms. At the same time, its biggest medium is YouTube, Facebook Gaming, Loco and Router in India. Apart from this, streamers also earn a lot and at the same time in today’s era it is fast emerging as a career. Statistics from YouGov Global Profiles show that every fourth person spends at least 7 hours a week playing video games on their mobile phone. On the other hand, if we talk about India, about 19 percent of the population in the country spends between 1-7 hours in a week playing mobile games and 11 percent between 7-14 hours.

Esports market to reach Rs 1100 crore by 2025

In fact, cheap and widely accessible mobile data and pocket-friendly smartphones are the reason for these numbers to grow rapidly. At the same time, with a large number of people turning to mobile gaming, India has become the largest mobile gaming market in terms of app downloads. The number of Esports athletes and teams in the country has almost doubled after the corona virus infection. People of all age groups are showing interest in major tournaments on national and international platforms. Apart from this, some esports events title tournaments have announced huge prize pools of up to Rs 2 crore. In such a situation, this inclination of people is abound. However, it is believed that this market will grow at an annual rate of 46 percent and thus the Esports market will reach 1100 crores by the year 2025.

Big celebrities including sportspersons and actors are showing interest

Substantial investments in esports are not limited to tournaments, platforms or communities, but as the most important part of the esports ecosystem, its gamers and content creators have also benefited from numerous brands and subsequent sponsorships. In fact, various rappers, sportspersons, actors and other celebrities are also looking at Esports as a way to increase engagement with the audience and generate revenue. Rapper Raftaar partnered with Fortnite for their Bhangra Boogie Cup, while cricketer Yuzvendra Chahal signed on to Rutgers as a content creator. At the same time, Tiger Shroff is the brand ambassador of Esports Premier League. It can be understood from this example that how popular it has become over time in India.

Esports as a Career

Esports is emerging as a means of earning better as well as a career. Indian youth are looking at it as a career. Experts say that in the coming times, India will emerge as a big market for Esports. After which the youth will be more attracted towards Esports Marketing, Coaching, Esports Journalist, Game Designer career.

Join the Paris Olympics Esports- Emmanuel Macron

In fact, in the past, French President Emmanuel Macron also publicly said that he wants Esports to be included in the 2024 Paris Olympics. He said that the time has come to include competitive gaming in the Olympics and the upcoming Commonwealth Games as well. If this happens, then India will be at the forefront of joining it. However, statistics show that India will be one of the hottest markets in the esports sector in this decade.

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